đ Swing and a Miss -
There are a few more things for Players to keep in mind whilst playing a game of Fault. Keep in mind always that every one Player has their own ambitions and agendas in the space. If one Player has a grand plan to solve everything, that Player will face opposition, either intentional or not, mechanical, or narrative. Players will fail some of the time. With this in mind, the Player should make sure to fail forward.
This is a narrative game and sometimes the most interesting stories are the ones born out when things donât go exactly to plan. Players will usually find they have a much better experience if they give up on the idea of âwinningâ the game and instead focus on doing the most interesting thing that they can with the time and resources that they have available to them.
Donât hold back! The game is long, but it is only so long. Donât wait until the final turn for everything to be perfect. Make a plan and take steps towards it every turn. If the Player feels like it all collapses down around them, they should find the next best, most fun, way forward. If it ever feels like theyâve flamed out, fired their shot and it all came to nothing and there is no way forward; that is patently not true. If a Player feels stuck, lost or confused, bring it to the Control Team. They can help you jump back into the action. Its important to remember that the Control Team can only help fix what they know about!